Thursday 26 September 2013

Board game feedback and summary.

Today my group and I finished making our board game and we let our class mates test it and we asked them for feedback. Overall we had an overall rating of 9 out of 1-10 which is a great start! However they did give us some good feed back on which we can improve on for example: The board itself was not flat and also the surface was rough, although the rough look was meant to be for our visual look I think we should of tried another way as the models that were on the rough parts of our board kept calling. Also the size of our models were a bit to big and so it would sometimes be one side heavy and it would drop. Apart from that the rest they enjoyed. They enjoyed the combat system as I have explained in my randomiser idea as the group seemed to agree with my idea so there was no change to that. Overall I think this project was a success however I could improve alot of stuff on this to make it a much better game.

Wednesday 25 September 2013

Sculptures

I did several sculptures on a extremely basic level as I found that "Green Stuff" is extremely hard to work with, or so I find. I wish to improve of working with "Green Stuff" so I may become better at using it. Other members of my group have created better sculptures then I have and so we will mainly be using them. I had to create some basic sculpture for the other team to use so they had to be rushed. To create these sculptures we had to create a wire frame inside by getting a stripe of wire and then twisting it in on it self to create the basic body and hands then after that we had to envelope the wire with the "Green Stuff" which had to be soften with water.

Tuesday 17 September 2013

Randomiser Idea

My Randomiser idea will consist of three die each will be of different color representing each of the skills of each character and another die representing the weapon cards. For example in my board game each character has three attributes and they are: Strength, Agility and Thievery. Strength will determine how hard you will hit, while Agility will determine your hit rate and your chances of actually hitting your target. Each character card will have varying numbers of skills. Thievery will determine your chances of stealing your opponent's weapon this will only be on certain character cards.

The three die will have a number of 6 each on them and you will have to roll the Strength and Agility die at the same time if you wish to attack your opponent. If your character card was a bruiser it would have a high amount of Strength but a low amount of agility lets say the card has 5 Strength but has 3 Agility this would mean the player has to roll the Strength die and the Agility die 1-3 if the agility die rolls on a 1, 2 or 3 he will hit. For the Strength die I will use it as a multiplier for example the bruiser card has 5 Strength, if the player rolls a 5 on the die it would be 5x5 which equals 25 damage all the character cards will have 100-200 hp in total. The max Strength I intend to use is 5 so the max damage anyone could deal without any weapons is 25 just to keep the game a tiny bit balanced, i will also keep the Agility level to 6 so someone could have a 100% hit rate but do little to no damage and could be used for light harassment. For the Thievery die which is exclusive to certain character cards lets them steal weapon cards from characters and use them against their enemies, it is quite simple, the higher the Thievery the card has, the higher chance when you roll the die and you will get the steal. However the higher the Thievery level the lower their other stats are.(Strength, Agility)

Weapon cards will have multipliers as well. Each weapon will have a individual number to them, for example an axe could have a multiplier of 2 but to get that multiplier you will have to roll the weapon die and roll the number one to the number shown on the card so in this case you will have to roll either numbers 1-2.