Tuesday 17 September 2013

Randomiser Idea

My Randomiser idea will consist of three die each will be of different color representing each of the skills of each character and another die representing the weapon cards. For example in my board game each character has three attributes and they are: Strength, Agility and Thievery. Strength will determine how hard you will hit, while Agility will determine your hit rate and your chances of actually hitting your target. Each character card will have varying numbers of skills. Thievery will determine your chances of stealing your opponent's weapon this will only be on certain character cards.

The three die will have a number of 6 each on them and you will have to roll the Strength and Agility die at the same time if you wish to attack your opponent. If your character card was a bruiser it would have a high amount of Strength but a low amount of agility lets say the card has 5 Strength but has 3 Agility this would mean the player has to roll the Strength die and the Agility die 1-3 if the agility die rolls on a 1, 2 or 3 he will hit. For the Strength die I will use it as a multiplier for example the bruiser card has 5 Strength, if the player rolls a 5 on the die it would be 5x5 which equals 25 damage all the character cards will have 100-200 hp in total. The max Strength I intend to use is 5 so the max damage anyone could deal without any weapons is 25 just to keep the game a tiny bit balanced, i will also keep the Agility level to 6 so someone could have a 100% hit rate but do little to no damage and could be used for light harassment. For the Thievery die which is exclusive to certain character cards lets them steal weapon cards from characters and use them against their enemies, it is quite simple, the higher the Thievery the card has, the higher chance when you roll the die and you will get the steal. However the higher the Thievery level the lower their other stats are.(Strength, Agility)

Weapon cards will have multipliers as well. Each weapon will have a individual number to them, for example an axe could have a multiplier of 2 but to get that multiplier you will have to roll the weapon die and roll the number one to the number shown on the card so in this case you will have to roll either numbers 1-2.


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